Resident Evil: Afterlife (2010)
★ / ★★★★
Nothing much happened in “Resident Evil: Afterlife” other than the fact that Alice (Milla Jovovich) continued on her seemingly interminable quest to shut down the Umbrella Corporation. After hearing a hopeful transmission that promised food, shelter, protection, and no infected individuals, our protagonist hoped to find refuge in a place called Arcadia. But when she reached the promised land, she found nothing but a beach and abandoned helicopters. Meanwhile, off the coast of California, Alice and Claire (Ali Larter) landed their helicopter on a prison where other survivors (Boris Kodjoe, Sergio Peris-Mencheta, Kim Coates, Kacey Barnfield, Norman Yeung, Fulvio Cecere) hoped to be rescued as they kept a man (Wentworth Miller), who promised to divulge a secret passage that led outside if released, captive. I didn’t expect the film to be insightful or groundbreaking in any way. But I did expect it to entertain. I wasn’t entertained. I was confused during the first thirty minutes because Alice had the ability to be in multiple places at once. For the rest of the time, I grew impatient as the material delivered the run-of-the-mill deaths from our not-so-colorful group of characters. There was only one scene I liked which involved a duel between Claire and a giant man wielding a massive ax. I was at the edge of my seat because I felt like Claire was in serious trouble considering she didn’t have any superhuman powers. And I think that’s the problem with our main character. Alice didn’t feel human so we couldn’t empathize with her when she had to face danger. She was capable of sacrifice but it didn’t feel like she cared for the people she seemed to protect. It felt like she was more interested in the challenge of shooting as many zombies as possible. The only fun fact about her was she liked to stack quarters on her spare time. But she even did it so robotically. Just because the material was inspired by a popular video game, it didn’t mean that each aspect of the film had to feel cold and calculated. When the characters met their demise, I didn’t care. I thought about who was next to be eaten or shot. I also wanted to talk about the zombies. It’s never a good sign when the zombies from television shows like Frank Darabont’s “The Walking Dead” look better than zombies in a movie. I don’t mean “better” as in more attractive; I mean “better” as in more convincing, more menacing. The franchise had about eight years to master its tone. Not once did I see that Paul W.S. Anderson, the writer and director, attempted to use mood to suspend his audiences in suspense. If Anderson had found a way to balance science fiction, action, and horror (with occasional humor), “Resident Evil: Afterlife” would have breathed new life into the series. It should have stayed dead.